Thursday, 31 December 2009

DFI robot concept art

Here's a quick concept art piece for my Design For Industry module at university. If all goes well hopefully I'll be animating something similar looking to this!


Wednesday, 16 December 2009

Facial animation...complete!

That's right, I've finished my facial animation and all the rest of this semesters work! Just need to hand it in tomorrow and I'm all sorted. I still have one module to work on over the holidays but I'm going to take it easy for a while now.

Here's the final render:

Thursday, 10 December 2009

Lip Sync

So I started work on the actual lip sync and this is what I currently have:

Blocked lip sync

Wednesday, 9 December 2009

One more thing...

I forgot to post up my amazingly simplistic storyboard/animatic. So here it is:

Facial animation stuff

Here are some video of how my facial animation work is coming along:

Blocking

This is my facial animation project for uni blocked in. I'm focusing on the head movements here and the rough mouth up and downs are there for reference.

Head, eyes and lids smoothing

Smoothed out the head and the eyes and this is what I have! Next to work on the brows and mouth movements then expressions.

Eye brows smoothing

Currently the head, eyes, eye lids and brows have been blocked and smoothed. The mouth is blocked to get an idea of the overall up and down movement of the jaw. Next on the list is to get to work on the mouth blendshapes!

Some sketches



I was sketching some stuff tonight and thought I'd try out the technique that a lot of concept artists and normal artists use for texturing things etc. I think it gives some really nice results. Zombie looking guy is Ben Templesmith inspired (I drew it after looking through the art of wormwood) and the technique is too I guess since he also uses it in his work...but much better!


 
 
Just a sketch of a skull that I drew for a university blog. 

Friday, 27 November 2009

Necro Z

Oh and here's a picture I drew the other day. Very much inspired by Ben Templesmith:


Thought Bubble and Ben Templesmith

I thought I'd split up the posts so that they didn't get too out of hand...

Last weekend I went to Thought Bubble which is a comic convention in Leeds. It was very fun but for most of the time there I felt weird towards the people who had come in cosplay. Strange folk. Anyway, I got to meet my favouritest artist in the world! The mighty Ben Templesmith! He's responsible for 30 days of night, Wormwood, Fel, Singularity, Dead Space, Welcome to Hoxford, Groom Lake and much more. He was a really great guy, very kind in signing my Wormwood book and letting us take pictures with him. We also attended a seminar with Ben, Anthony Johnson (Dead Space), some pompous guy who did Marvel Zombies and the artist for Walking Dead (which I love). The seminar was really good even though the interviewer had no idea what he was on about and the Marvel guy being really up himself. In the picture below we were doing the boyband pose...oh yeah!


James, Ben Templesmith and me.


My signed and sketched Wormwood book.



We also met Iron Man!

Busy month

I've had a really busy month and have met loads of great people recently so here's what's happened...



First off I went to Eurogamer in Leeds back at the start of the month and got to play L4D2 before the demo was out and Avatar the game. Both were great fun. I also saw a load of other games that I've forgotten the names of but they weren't the type of games that I thought would be that good.





Then I spent pretty much a whole week at Bradford Animation Festival (BAF). BAF was an amazing experience, I'd never been to an animation festival before and this really impressed me. The first couple of days were mainly game company based seminars. I got to see a cool seminar from the guys at Sony about the eyepet, someone from Team17, an indie company who made a great looking point and click game and Ian Livingstonge (Warhammer/Games Workshop/Dungeons & Dragons) of Eidos who was talking about intellectual property.

The second day wasn't all that great because I went to all the indie games seminars and a lot of them pulled out and were replaced with some speakers who weren't all that entertaining or informative.

The days afterwards at the animation festival were great. I got to see Coraline in 3D and attend a seminar by Claire Jennings (Producer of Coraline). Then the next day was the best, I went to a seminar with Brian Van't Hul who won an oscar for his work on Peter Jacksons King King. He worked on all the LOTR films, Forest Gump and many other great films but he was there to talk about the making of Coraline. The seminar was really inspiring and insightful into the whole stop motion process that Laika used. He also explained how 3D films work and afterwards he was nice enough to let us talk to him and take a few pictures. I also got some great shots of the puppets that were actually used in the film:


Me, Brian, Andre and the puppets.



Me and the puppets.


Coraline.


The puppets.

So yeah, that's some of the things I've been up to this month, great great fun!

P.S. Rob is pretty!

Some videos

How to train your dragon:



I saw this trailer back when it was released and it looks absolutely amazing. Dreamworks are getting better and better with every film and this one looks like it could blow a lot of the competition away. I love it when the real character of the dragon comes through after he sits down, mind blowing animation!

Tarboy



My friend Krister sent me this animation on facebook and I love it so much. It has so many great elements - humour, music, great and different types of animation and effects and the concept is really original and appealing. The guy who made it is working on the sequel now, I can't wait!

The Muppets



I found this through twitter on the day it was uploaded and loved it so much that I watched it over and over. It's pure genius. I love how even though only their mouths and sometimes eyebrows move that they have so much character and emotion. I want the muppets to make a return!

Monday, 9 November 2009

BAF and uni work



Today I got a Bradford Animation Festival and Bradford Animation Festival: Games pass...for FREE! That's right, for once my uni decided to be nice to us and actually gave us something in return. The whole three years I've been here they have only just started being nice to us but what a way to do it, saved me a good £140 or so.

So I'll be wandering around BAF from tomorrow onwards, I have no idea what to expect apart from some cool free stuff. They better be giving away t-shirts and student bags again! The one thing I know I want to attend is the Coraline in 3D showing along with the making of. The producer of Coraline is going to be there to introduce it too, should be great. I love that film!

Apart from that I'm just about to start texturing my character for my facial animation. That's right...I'm texturing! I've never tried doing this before so let's hope it works out hehe. I'll be posting some pictures up of the model after I've played around with it a bit more. After the texturing I've just got the rig to do and I can animate as much as I want!

BYE BLOG!

Friday, 6 November 2009

How to train your dragon




I just saw the Trailer for How To Train Your Dragon and it looks AMAZING! Dreamworks are bringing out some seriously high quality work these days and this film look like it could challenge some of the larger studios.

Have a look at the trailer here

Thursday, 5 November 2009

Me?





This is something I knocked up quickly today for a presentation that I have tomorrow. I liked the lines I had and so did :iconbrennaraven: so she encouraged me to colour it and so I did! Well, I grey scaled it hehe :P

It felt good to draw something and complete it, I don't know why I don't do it more often...I should!
Updates will come soon about my current projects.

Sunday, 1 November 2009

9



I went to the cinema again on the opening night of an animated film to see that the place was completely empty as with Up. I was very disapointed with this film. In short - it promised so much and delivered very little.

It had a great concept, idea, story, art direction and the animation was spot on but it was all completely let down by presentation. This film could have been mind blowingly amazing and beautiful but it lacked so much structure that it felt like a made for TV film. Things just happened and jumped all over the place, characters died and nobody really seemed to care much. New characters came out of nowhere and weren't shown as being a big deal. It was really quite strange.

This film was fit for animation but due to the delivery it sadly failed.

So now I feel I need to sumarise:

The great animated films of the year:

  • Cloudy with a chance of meatballs
  • Bolt

The not so great animated films of the year:

  • 9
  • Up
  • Monsters vs aliens (although I did enjoy this, it was pretty weak)

Tuesday, 20 October 2009

Barry Purves



Today I had the great opportunity to attend a seminar with legendary stop motion animator Barry Purves. Barry has animated a countless amount of films but most recently worked on Peter Jackson's King Kong as an animation director as well as an animator. He also works a lot in theatre and direction.

The talk was pretty much what I was expecting and was quite vague because he was dealing with students from different courses. However it was very inspiring and he really brought home what animation is about. Technicalities can come into anything but with animation it's always about doing something you can't do in real life and to visualise things in a new way. Also it's a great medium to show the world how you see it and not the way everyone else does.

So I walked away wanting to make my individual project even more "animationy" which is great! What's the point in animating a guy playing keyboard realistically? Not that I was going to but still.

I also got a chance to talk to him quickly at the end and he's a really nice guy but some other guy cut me off and he had to leave.

Damn you other guy!


Monday, 19 October 2009

Norman rig WIP walk cycle

Here's a walk cycle I've been working on to show at my presentation for my individual project. It's still rough, the legs need more work and I need to add the arms in.


WIP walk cycle from Bryn Richards on Vimeo.

Saturday, 17 October 2009

Individual project stuff

I've been working on some of my Individual Project stuff today. First off, for now I'll call this project "Phonecall" just so I don't have to sound really formal all the time.

Anyways, I've worked out my set layout/design and my simple (and I mean simple) storyboards. Here they are:







I have to pitch the idea for my animation on Thursday so hopefully they'll let me do it. Basically it's about a guy playing keyboard, trying to write a song but his phone keeps distracting him, things get a bit surreal and he looses his temper which ultimately ends in the destruction of his keyboard. Silly man.

Oh and I'm COMPLETELY cutting out modelling and rigging as far as characters are concerned. I'll be using the Norman rig. Here he is pulling a throwing pose:




On the website side of things...I'm going to redesign it all again I think. I want some more personal and original. The design I had looked too clean and polished. I want personality. So that's going to go at the back of the list but should be up in time for my showreel to be complete (next year).

Friday, 16 October 2009

Website!


That's right! I've designed myself a website (for the fourth or fifth time) and a friend of mine is currently putting it all together for me. It's just something really really simple looking for the time being. I might actually change it again to make it more personal because right now it looks like a company website hehe. We'll see though. Either way, I'll have a proper website soon!

Wednesday, 14 October 2009

Thoughts on Up




Last friday I went to see Up with my girlfriend and some friends and what happened next was very confusing for me.

........I didn't like the film! It was a scary feeling, I was watching a Pixar film and I wasn't enjoying it. How could this happen? I have no idea but I bet having high expectations didn't help but I had high expectations for Wall-E and I love that film.

To me Up felt very empty and it didn't really feel like a Pixar film. It started off great with a sequence about the main characters life which was really moving but after that it was (in my opinion of course) quite stale. I didn't feel inspired at any point in the film and as far as I could tell there was no climax. Things just seemed to happen really loosely.

Story and characters aside the animation was perfect as Pixar animation always is however it was very realistic and I forgot I was watching an animated film which is a good thing but it made me focus more on the fact that I didn't like the story. My favourite thing about the movie was the bird character, she was really funny and her movements were great.

It's quite weird, I'm giving a Pixar film a bit of a crappy review. At least I loved Cloudy...I even went to see that for the third time the day after I saw Up!

But saying all that, my girlfriend and our friends all enjoyed it as I'm sure lots of other people did but it just didn't do anything for me. Now I'm hoping Toy Story 3, The Bear and The Bow and Newts will be more inspiring.

Tuesday, 6 October 2009

Cloudy with a chance of AWESOME!!!



 As I mentioned in my last post I went to the cinema today to watch Cloudy With a Chance of Meatballs and was completely and totally blown away!

This is one of the first CG films that I've seen that hasn't been a Pixar that has inspired me so much and left me feeling crazy excited about getting on with my animations and learning more to be the best I can. The story was great, the characters were appealing and relatable, the animation was perfect and the music was so fitting that it was unbelievable. Oh and it was REALLY funny too! An all around great film, Sony seem to be really pushing through with their work.

So, if you get the chance - GO SEE IT! You wont be sorry.

Also, just a quick note about two other blogs I'm writing at the moment for uni to keep track of my progress. Check them out:

Facial modelling and animation
Personal Project (short animation)

"Research" Day

I'm off to watch Cloudy With a Chance of Meatballs soon. I originaly saw the trailer and thought it would be awful but then I saw more of it and some reviews from other animators and apparently it's good and really funny. So hopefully I'll have a good time watching it as well as researching it. I don't feel too bad paying about 5 pounds on a cinema ticket if it's an animated film because I feel like I'm learning something from it at the same time.

Anyways, on another note I'm happy because I believe I'm allowed to use a free rig in my individual project which cuts so much unnecessary time wasting out of my schedule it's unbelievable. And what's even better is it pretty much gives me the entire time I have to complete this project to focus on the animation! Amazing! I don't know if my tutors will be that happy with me using a free rig but I talked to Ben (professional animator and co-owner of RedStar) and asked him if he'd be put off by animators using free rigs in a character animatoin showreel and he said "Not at all!" Which was exactly what I wanted to hear.

So when I get back from the cinema I'll start working on my rough storyboards and ripping my idea down to the core to see how simple I can get it and how short it'll run.

Also, here's a sketch I did for my friend Rob last night:


Sunday, 4 October 2009

Character concept

Well I've been working all day on my two animation projects for uni.

I've managed to:

Facial animation
  • Narrow my 4 quotes down to 1.
  • Edit the audio clip (after my friend Orrin ripped it from his DVD) to sound louder and fade in/out.
  • Research good CG and drawn characters.
  • Create a drawing for my character.

Individual Project
  • Choose an idea/story
  • Work on and adapt the story/idea
  • Establish character/s
  • Design character/s
So it's been a good day. I've still got quite a bit to go but this has been a good start. Here's my character concept for both projects and a random doodle:


 

Thursday, 1 October 2009

A great day!

Today's been a great day!

First off - I emailed an animation company yesterday about work experience and also asked them how often they take on 3d animators etc etc. To my surprise they actually replied and invited me to their studio in December! So I have to go see them and show them my work which should be fun! It'll be great to hear what they have to say about my work.

The second thing that made my day was when I showed my animation tutor the lip sync animation I'd done he told me that if I produce another animation for the module on that level or higher then I will get a first. It's so reassuring to know that I'm animating on the level that I'm expected to be on. Let's just hope that the last animation wasn't a fluke! :P

Apart from that - my facial modelling and animation lecture was cool. We went over the stuff we'd be doing, watched examples and did some research. I have four possible quotes at the moment so I need to decide which one will be the most entertaining and fun for me to animate. I'm also working on my character for the lip sync module and individual project. I'll probably post pictures of that soon as it needs to be finished by next week but I'll be working on it tomorrow.

BAAAAAAAAAAAI!

Tuesday, 29 September 2009

Back at uni



 After spending a week in Wrexham with my beautiful lady friend I'm now back in Bradford and had my first lecture yesterday.

So far I'm really excited about two of my modules which is great. I get to do a facial animation/lip sync module and an individual project where I get to create my own project which will be a character animation short. I'm currently brainstorming and planning my individual project and have my facial animation audio already picked and the character is in the design stages.

Apart from those two modules I have a 'design for industry' module which I don't know all that much about but I'll find about that on friday.

Now time to get back to watching Lango tutorials, planning my IP and FA character etc.

Also, the lip sync animation I said was complete isn't actually finished yet :P There's a lot I want to clean up with that.

Tuesday, 15 September 2009

It's really finished now!

My lip sync animation really is complete now! Here it is:

"Movies" Lip Sync from Bryn Richards on Vimeo.

Also, to take a break from animation and trying to fix rendering issues I drew a picture of a gorilla, he took just under two hours. Take a look:

Monday, 14 September 2009

Completed lip sync

Here it is, the finished animation and my first ever attempt at lip sync (which took about 6 days on and off). I'm quite proud of it and I'm even happy with the overall animation. Hopefully when it comes to my facial animation module at uni I'll be able to experiment more with mouth movements and details. Here's a playblast of the finished product. Due to some problems with Maya/mental ray I can't seem to render it out all shiney and nice but I'm working on fixing it. Untill then, this will have to do:

Movies Lip Sync finished(?) from Bryn Richards on Vimeo.


Now that I'm done with this I better get on and design a character for my next uni project and brain storm for my individual project.

To infinity...and BEYOND!

Saturday, 12 September 2009

More smoothing

Here's some more smoothing! I changed the timing for some poses and cleaned a load of other stuff up.

Movies - Smothing 2 from Bryn Richards on Vimeo.

Friday, 11 September 2009

Movies Smoothing out-enings

I started smoothing this guy out yesterday and this is where I am with it at the moment. It's far from finished but I thought I'd post this because I'm posting the same video on a forum to ask for crits. His left hand is bugging me a bit but I'm really liking the arcs on his right arm and hand.

Smoothie:

Movies - Smoothing from Bryn Richards on Vimeo.

Wednesday, 9 September 2009

Lip Sync - Refining and first stage lip sync

Today I finished the blocking, refining and started on the lip sync of the "Movies" animation. I'm really happy with how it's coming along especially since the tutorial I'm following doesn't tell you how to do things every step of the way. I had to figure a lot out myself and had nothing to follow for most of it. At first it was scary but it seems to be teaching me.

Refining:

Movies - Refining from Bryn Richards on Vimeo.



Lip Sync (early):

Movies - Lip Sync from Bryn Richards on Vimeo.

Sunday, 6 September 2009

Lip Sync Blocking 2

Another small update. Here's a new playblast with some of the poses repositioned with a bit of different timing.

Movies - Blocking 2 from Bryn Richards on Vimeo.



Ooh and on another note, with the help of my friend Krister I'm creating my own website based on this design.

Lip Sync Blocking

My lip sync animation is currently in it's blocking stages. This is a playblast of what I have so far even though the blocking isn't complete yet.

Movies - Blocking from Bryn Richards on Vimeo.

Saturday, 5 September 2009

Working on some stuff

I'm working on completing as many tutorials as I can before I go back to university in late September. I want to learn as much as I can from the Digital Tutors and Gnomon packages as I can so that I can apply that knowledge to my final year piece of work.

The only two modules that I know about when I get back are:

  • Facial animation (YAY)
  • Individual project - This is a module where I can do aaaaaaanything I want and I get a small budget too! So that's going to be fun.

I'm not sure what else they'll have us doing but hopefully nothing that strays away from animation too much.

So before then I'm getting walk cycles down (working on the Gnomon tut for that now), some character animation mechanics and work flow and lip syncing.

New animation

I recently completed a new animation using a Digital Tutors tutorial. The tutorial was cartoon character animation and it was great. I learnt quite a bit from it and I'm sure the knowledge will come in handy for university work.

It took a few days on and off to do it since I was working most of the summer but here's the final render and the original playblast.

Playblast



Render

Thursday, 30 July 2009

Walk Cycle

Here's a walk cycle that I made following the Digital Tutors walk cycle tutorial:

Wednesday, 20 May 2009

Bradford Invasion

Well here's the finished CGFX compositing work:

Bradford Invasion from Bryn Richards on Vimeo.



It took quite a while to complete but it was worth it in the end, a very fun project to work on and probably the one I've had the most fun with in the last semester.

I've almost got uni out of the way, just a demo of a website and it's all over for a good few months, I can't wait! Speaking of the website, that should be finding it's way online too at some point as will the Only Time title sequence that I made.

Monday, 11 May 2009

Almost finished!

Ahoy!

I have almost finished all of my uni work!!!!!!!!!! Soon I'll have a compositing video up on here as well as a link to a website I created for a muscle simulation project. All that's left for me to do is to render the compositing work and finish a report. I can't wait to hand it all in!

Tuesday, 5 May 2009

Spaceship Render

Here's the final render of my spaceship:


Now I'm working on the ships cockpit, muchly fun!

Monday, 4 May 2009

CGFX work

I'm currently working on a spaceship for my CGFX work. At the moment I'm texturing it ready for animating and such.

Here's a test of how it'd work:



The ship wont look like that in the end product because the big spikey things will be replaced with something else due to texturing problems. I'm actually finding this project very fun which is a nice change.

Friday, 1 May 2009

Pied Piper

Well, here's the finished animation. I'm really unhappy with it but I thought I'd post it anyway. I didn't have any fun at all working on this and it really shows compared to the spaceman project because this is just awful.

Pied Piper from Bryn Richards on Vimeo.



I'm currently designing a spaceship for my composition module. I'm having lots of fun doing that and I'm looking forward to uni ending so I can get on with my own things for once.

Tuesday, 28 April 2009

More changes!

More changes have been made, this time for the better. I went back and changed the timing a lot and added a little more reaction to the end of the animation. I also got rid of the big set and silly camera settings so what I'm left with is basically what I needed without the massive rendering time. Here's a still of how things are looking now:


And here's the set for the sake of it:


It'll be uploaded to youtube and deviantart in the next few days. Let's hope all the hard work paid off.

Thursday, 23 April 2009

Changes

Well the Pied Piper animation has changed a lot since I first started this project. I cut things down as much as I could to fit the time I had to do it in and for things to actually make sense but sadly I think it's come out weaker than it should have been. Mainly due to the fact that I don't know enough about animation. I realised with this project that even though I did a lot of pre production work I will need to do a lot more in future and I need to learn a lot more about Maya in order to get away with doing what I want to.

So I plan to start learning once I have finished my other uni work. I want to learn more about timings, arcs, the graph editor........LOTS! So that's something to do during my summer with some good free rigs.

Anyways, here's a shot from the animation as it looks now:


I'll post the animation when it's finished rendering. At the moment it's been going for two days and has got to frame 974 out of 1100. Hopefully it'll be done by the time I wake up tomorrow.

After I've got this project out of the way I need to finish a Flash website for a muscle simulation website and I need to get to work on a compositing module.

Wednesday, 15 April 2009

Key poses

Just a quick update as always.

Here are the key poses for my pied piper animation:

Tuesday, 7 April 2009

Piper blocking

I'm blocking in the poses for my Pied Piper animation. Here's a spiffed up screenshot:


I changed the idea of the animation too. It's gone from being a real rat to a clockwork rat...I have to cut corners hehe. Luckily it'll still work really well with what I origionaly planned and it'll save me loads of hassle.

Oh, and here's my clockwork rat:

Monday, 30 March 2009

Spaceship concept

Well today's been a bit of a strange day.

It started with me cutting my finger up all nasty like whilst cutting spinach (I know) I took two thirds (ish) of my index finger nail off (left hand) and cut into the skin underneath the nail. Who'd have thought being a vegan was so violent and dangerous?

Anyways, I couldn't do much for a while because I was all "OUCH, HAND IS HURT!" but I needed to design a spaceship for uni so I watched War of The Worlds to get myself in the mood. After watching the film I sat down, doodles for a bit and this came out:


It was quite fun because I actually thought about what I needed on the ship and such so that was fun. I know the perspective is messed up in places but I'm going to model it in Maya so it's all good, just a concept.

Sunday, 29 March 2009

Stuff stuff stuff

Sadly I haven't gotten any further with my animation apart from modelling the set.

I've been busy creating a flash (EVIL) website for another module at uni. It's about muscle simulation and has a load of tutorials and stuff on there.


I've also been creating a title sequence for a couple of friends for a film they've made. Hopefully I'll be able to upload the title sequence somewhere after they've finished the project because I'm kind of proud of it. The titles are all motion tracked and they look cool like that, never done it before but they came out alright and they liked them so that's all that matters.


I haven't seen the actual film but it sounds interesting, here's a synopsis:

"Jing (Haruka Abe) has had dreams about a Man she has never met before for months. In this time Jing has developed feelings toward him and lived out a relationship in her head. However one day she dreams about a car accident where he will be knocked down and she must confront the dreams with the help of her best friend Mei (Elizabeth Tan) in the hope of saving the Mans life, if he is real in the first place."


If you're interested check out andrewjsykes for updates and such!

Wednesday, 25 March 2009

And closer again

Wayhay, even more done today! I know I'm not working very quickly but compared to how I have been today has been great for work!

Here are my rat designs:



All I have to do are to add his front paws, ears and some more detail and it's all ready to rig (WHY DID I HAVE TO CHOOSE A QUADRUPED TO RIG?).

More work awaits!

Getting closer

Well it seems I'm getting closer to actually animating. I've just pretty much finished the model (nothing madly detailed because it doesn't have to be and plus...I don't want to be a modeller).

Here's the sketch and the model so far:



I'm just going to add in a few more details then I'll be moving on to rigging......eurgh! :P

Edit: Also the story's changing a bit and I somehow totally forgot that I had to also design and model a rat...what's wrong with me? NYAAAAAAARGH!

Friday, 20 March 2009

Pied Piper Animatic



This is an animatic for my next 3D animation. It's very rough and I'm probably going to redo/add to it because the story has since changed slightly.

Nothing special, I just put my storyboards into After Effects and gave them the rough timing that they'd be on screen to get an idea of the running time of my animation.

Monday, 9 March 2009

Just a little something

Here's something I've been working on for the past week (on and off):


I have an animation on the way. It'll be a play on the Pied Piper tale and hopefully will turn out alright. Also, a website all about muscle simulation and some kind of CGFX project too. Hopefully I'll get them all done in time!

Monday, 9 February 2009

Hologram thing

Here's something we had to do in our computer generated special effects module. It's a Star Wars like hologram composit. All we had to do was take two shots (the background with the guys sitting down and the blue screen shot of the woman) and put them together with their effects etc. Here's how mine turned out:



I'm currently working on my new short animation idea so some stuff to do with that should show up soon!

Saturday, 31 January 2009

New ACA stuff

Ahoys there!

My course is really great at the moment. I'm getting to do exactly what I want to do, whereas back in September I hated it. So that's good! Anyways, here's the stuff I did in the last advanced character animation lab - more principles of animation and whatnot:



And here's what I got up to in my CGFX lab (not finished):



I'm still trying to decide on the fairy tale/nursery rhyme I want to base my new animation project on. I'm sure I'll find something interesting soon.

Ooh and here's some random anatomy practice I'm doing:

(Click to make it nice and big)

Monday, 26 January 2009

New Term

So my first week of my second semester of the second year has just ended. I've got some really great modules, they are:

  1. Advanced Character Animation (Maya work)
  2. Computer Generated Special Effects (After Effects and Maya)
  3. Personal Project (Maya and web design)

Three great modules that I enjoy, that's a really nice change for my course. As far as I know this is what I have to complete for this semester:

  • A 10 - 20 second character animation based on a fairy tale/nursery rhyme.
  • A piece of film that containts real filmed footage, animation, compositing and special effects.
  • A website that details a certain area of 3D work.
Here's what we had to do in the first lab of CGFX:



And here's what we did in the first lab of ACA:



A great start to a new semester! Ooh and I'm only at uni for a total of 6 to 9 hours a week! :P

Friday, 16 January 2009

Little update

Just a small update to throw something onto my blog so that I don't get into the habbit of not posting again.

Here's a stylized render of the Nation Media Museum in Bradford. This was made for a uni project. All I did was rendered the scene, remodelled the museum a bit and added the plaque, floor, wall, power socket etc and textured everything. Anyways, here it is:


And just for the sake of it, here's a sketch from earlier on...GANGSTA:


I'll probably update again next week when we find out our new animation projects! Unless I create something before then, who knows! :O