Tuesday, 28 April 2009

More changes!

More changes have been made, this time for the better. I went back and changed the timing a lot and added a little more reaction to the end of the animation. I also got rid of the big set and silly camera settings so what I'm left with is basically what I needed without the massive rendering time. Here's a still of how things are looking now:


And here's the set for the sake of it:


It'll be uploaded to youtube and deviantart in the next few days. Let's hope all the hard work paid off.

Thursday, 23 April 2009

Changes

Well the Pied Piper animation has changed a lot since I first started this project. I cut things down as much as I could to fit the time I had to do it in and for things to actually make sense but sadly I think it's come out weaker than it should have been. Mainly due to the fact that I don't know enough about animation. I realised with this project that even though I did a lot of pre production work I will need to do a lot more in future and I need to learn a lot more about Maya in order to get away with doing what I want to.

So I plan to start learning once I have finished my other uni work. I want to learn more about timings, arcs, the graph editor........LOTS! So that's something to do during my summer with some good free rigs.

Anyways, here's a shot from the animation as it looks now:


I'll post the animation when it's finished rendering. At the moment it's been going for two days and has got to frame 974 out of 1100. Hopefully it'll be done by the time I wake up tomorrow.

After I've got this project out of the way I need to finish a Flash website for a muscle simulation website and I need to get to work on a compositing module.

Wednesday, 15 April 2009

Key poses

Just a quick update as always.

Here are the key poses for my pied piper animation:

Tuesday, 7 April 2009

Piper blocking

I'm blocking in the poses for my Pied Piper animation. Here's a spiffed up screenshot:


I changed the idea of the animation too. It's gone from being a real rat to a clockwork rat...I have to cut corners hehe. Luckily it'll still work really well with what I origionaly planned and it'll save me loads of hassle.

Oh, and here's my clockwork rat: