Friday, 31 December 2010

Quadruped walk blocking

So I decided to throw myself into the world of quadrupeds and at first it made my head IMPLODE! I originally tried a horse walk but I didn't plan properly and ended up making a huge mess. So with some research, decent reference and notes I've made a start on a dog walk cycle. As you can see in the video above I have only animated the feet positions and the back up and down positions. I'll continue working on it after I've had a bit of feedback on some forums.

Friday, 24 December 2010

2D jump cycle

A 2D jump cycle animated in Flipbook following a JR tutorial.

Saturday, 18 December 2010

iAnimate update

I've been accepted, the payment has been made, I'm in the skype group, it's OFFICIAL! :D

So not long to go now and it'll be work, work, work and I can't wait!

Run and jump

This is as far as I'm going with this one since I feel that I have learnt what I needed from it. I'd never animated a run or a jump before so thought I'd do the old two birds one stone trick. I think it turned out quite nicely, obviously thanks to all the crits over at the 11sc forum.

Wednesday, 17 November 2010

Run and jump WIP 2

More work on the animation I uploaded yesterday. I've finished off the action, added detail to the feet, body rotation, arcs and so on. Altered timing and spacing issues and gave it more of an anticipation before the jump. I think it's looking better anyway.

I learnt to use my Wacom tablet with Maya with this animation. I'd never tried it before so I thought it was about time. It's surprisingly easy to get used to and quite fast to work with. The only thing that bothers me is that when you hold the pen down it acts as a right click so sometimes when you want to move an object you'll end up showing it's vertices and silly things like that. But those small problems aside I'd highly recommend it!

Comments and crits are moooooooooore than welcome and I'd love to hear what you think.

Here's how the animation currently looks following some fixes (thanks to some crits from folk on the 11SC forum):

Current animation following some fixes:

Tuesday, 16 November 2010

Run and jump WIP

A little practise to play around with a run and jump. I'm pleased with it so far since I haven't spent a long time on it and it was straight ahead with no messing about in the graph editor.

Let me know what you think and of course any crits are more than welcome.

I've just realised with the help of my trusty girlfriend that the anticipation before the jump may not be exaggerated enough.


When you think about animation, politics isn't really the first thing that comes to mind. It's probably something you haven't really ever thought of or put in the same box/bag/jar/bowl/cup as animation. But, for the big companies, evil/stupid things that the government are doing seems to be messing things up for us. Just take a look at this video:

Monday, 8 November 2010

2D and 3D skip

Here's the 2D and 3D skip that I animated following a JR tutorial. The reason the two don't run at exactly the same time is because I made a mistake with the original skip animation when compositing but this is really just to show the 3D animation next to what it started as.

First time using this rig too and it's great! Very easy to use. And can you believe it...I didn't even look at the graph editor once whilst working on this. Now that's old schoooool!

Flipbook, Maya and the old trusty Wacom.

Getting some practise before starting iAnimate.

Thursday, 4 November 2010

Yorkshire Student Awards 2010

I just received an email from my ex-tutor at the University of Bradford to say that my short film Saturday has been entered into the Royal Television Yorkshire Student Awards. It's great news but after watching the animation back I feel quite embarrassed. At the time it was the best I could do given the time but to me it looks completely awful. I know that's not the point but when your work's going out with your name on it you kind of want it on your best work.

My friend Arran has had his animation entered too so best of luck to him! I'm placing my money on his piece hehe. The group animation that we made at uni was also entered! So both Arran and myself have two out of three chances of winning hehe. Sadly I can't make it because it's in four days and I only found out about it a day ago.

We'll find out who wins next week, wayhay!

Also, best of luck to the guys who made The Whitest Minority documentary! I lived with two of them last year.

Wednesday, 20 October 2010

Skip animation

Here's another 2D animation from a JR tutorial. I had loads of fun with this one and found that I really enjoy animating in 2D. I especially love animating in a sketchy style, it's way too appealing! Anyway, hopefully this'll be the first of many more to come.

An update on iAnimate - I have decided to start from the start instead of going straight into semester 2. I decided after much thought that I don't feel that I have a full and controlled grasp of the fundamentals of animation. If I can learn more and really nail the principles then it'll only make me better! Sooooooooo can't wait!

Tuesday, 19 October 2010

iAnimate acceptance

This can only be a quick one because I should be getting ready for work but...


That was some very good news to receive from Jason Ryan himself the other day. I'll be starting in Semester 2 since that's what was recommended after Jason checked out my showreel. I really can't wait and it's going to be amazing! I'm really looking forward to animating none stop, learning and loving it!

Anyway, getting dressed and catching a bus calls!


Tuesday, 14 September 2010

Arm overlap

This morning before work I thought I'd check out a Keith Lango tutorial and follow it. I learned a bit and can even see a mistake I've made in there too which is great. I may go and try out some more to see how they work out :)

Pointy picture

On Sunday I decided I was going to sketch/draw something and so I did! Like most times when I sit down to draw, unless I'm doing anatomy practise or drawing from reference I have no idea what I'm going to do. I draw random shapes until something comes out of them and it works sometimes.

As a result of this technique, we have a modern devil guy wearing a massive scarf, pointing at something AMAZING that nobody will ever know about. I think he looks kind of like a rubbish hero kind of character or maybe villain. Who knows?

Photoshop and a wacom.

Monday, 6 September 2010


So, if you haven't heard already...there's a new online animation school called iAnimate. It's run by Jason Ryan of Dreamworks (an ex-Disney) and the mentors are currently all professionals working at Dreamworks on films such as Megamind.

As soon as the site cropped up I was interested. I know Jason is a great tutor and am sure everyone he's picked for mentoring will be too. One of the great things about the school apart from the quality of individuals involved is of course the price. It's cheaper than Animation Mentor by about £6,000 (ish). Not to say anything bad about AM, they're a great school and I love the work that comes out of their students. Also note my AM fan thing on the right of the blog in case you still think I'm being negative. Anyway, yes, the price! It's a great one at £1,200 a semester it makes it easy to afford and since each semester is 14 weeks I can save up enough in that time to take the next semester.

I sent Jason an email a few days ago with my reel attached and he reckons I should start on semester 2, which is great! I was thinking of starting from the first but if an animator as great as Mr. Ryan tells me that I don't need to then I think I'll listen to him.

If everything goes to plan I'll be starting semester 2 on January 3rd next year and I can't wait! It'll be an amazing learning experience and loads of fun!

Wednesday, 25 August 2010

Turn turn turn

I haven't done much with this for a while because it was taking too long to fix the mess I made but here's how it stands now:

Monday, 26 July 2010

Pose drawing

Recently I've felt like I really want to get back into drawing. After having Photoshop open for about 30 minutes and going through my regular sites and forums over and over again out of fear of drawing incase I failed I found some great stock for interesting dynamic poses and set to work trying to draw one of them.

I seem to have a weird process when it comes to drawing from pictures. I weirdly block bits of the body out with scribbles and random lines but it works so yay!

I had a lot of fun drawing this and hope to do more. This took me too long, with practise comes speed though

More of the turn

Here's more work on the turn for the 11 Second Club mini-challenge:

If anyone follows this blog please feel free to give me any comments/criticism.

Saturday, 24 July 2010

11 Second Club mini-challenge: Turn

So the latest mini-challenge over at the 11 Second Club forum is a turn. I wanted to animate something with a bit more character and story so I've come up with this. Currently in the blocking stage:

Interesting playblast

I found this earlier on whilst going through some of my old uni work and thought that this was really quite interesting. To be able to see the facial animation and the controls side by side moving at the same time is something you rarely see. I thought that this might be interesting for others too, who knows!

Thursday, 22 July 2010


On Tuesday I graduated from the University of Bradford (UK) as a Bachelor of Science in Computer Animation and Special Effects with a First Class Honours. Bit of a mouthful!

Anyway, it was lots of fun. I got to see some family and all of my friends and fellow students again. Hopefully not the last time. So that means I'm not longer a student, I'm a graduate and right now I should be really pushing to get into the industry. Which I am having a good go at. I'm completely aware that these things take time, sometimes months even for the best animators. I'm going to keep on animating new things that I haven't done before to stick into my showreel.

The mini-challenges over at the 11 Second Club are proving to be great exercises! I received some great crits about my current showreel from a friend at Blitz Games Studios (who I need to reply to). He recommended that I animate and include in my showreel more larger action shots like physical lifting, a jump and maybe a run. I'll be working on getting all of these and hopefully more done.

Congratulations to everyone who graduated on the day!

Sunday, 18 July 2010

11sc jump

I love the mini-challenges over on the 11 Second Club forum but sadly I only found out about the most recent one last night and the deadline was today. Because I didn't have much time to do anything I focused on blocking and poses more than anything. I don't think it's too awful given it's only an hours (ish) work.

Saturday, 17 July 2010

Showreel V.4

That's right!!! I've messed about with my showreel once again. It now has the 11SC walk cycle added and better music and overall layout of shots and pace. Here we go:

Wednesday, 14 July 2010


Today I sent away 15 packages consisting of my CV and showreel to different companies in the UK. It took quite a while getting everything together to do this for some reason. Lots of redoing CVs and I changed my showreel at the last minute so I had to burn all the DVDs again.

I sent off some applications to four different animation festivals too. Two are in the UK and two are abroad so hopefully OverCharged will get in to one of them.

I'm hoping that all this will pay off somehow. Animation job pleeeeeeeeeeeeeeeeeeeeeeeease!!!!!

Oh yeah, I'm not sure why I spent a few minutes messing about in Photoshop trying to make a picture of the packages look like a still from a film. Must be all the storms around Wales affecting me. Oh my!

Thursday, 8 July 2010

University Results

I received my results for University a few days ago and it seems on the 20th of July I'll be graduating with a First Class Honours. That's a 1.1 to anyone who likes numbers.

I still can't believe the results but I'm really happy about it! There were two others of us who had a 1.1 and they were Arran and Krister, two of the guys who were in my group project (OverCharged). So congratulations to them too and everyone else on the course who did really well!

So, in a couple of weeks I'll receive a piece of paper from someone I don't know whilst dressed in a cape and a crazy flat hat! Traditions are amazing!

Wednesday, 7 July 2010

11 Second Club Walk Cycle

A quick walk cycle made for an 11 second club mini-challenge.

Created in Maya over 3 to 4 hours on and off throughout the day. I had a lot of fun doing this, especially since it isn't crazy realistic and the rig was so fun and easy to work with. It's also really stylized which I looooooooove! I'll be doing a lot more with this guy! :)

I think this could be my best walk cycle yet (it's only my third haha) because I spent a lot of time on poses and arcs but there are still parts that are a bit messy like where it loops. I had trouble with his left arm and couldn't get it any smoother than you see it in the video.

Wednesday, 30 June 2010

11sc Bouncing Ball

This was created for an 11 second club mini challenge. I'm weeks late but I didn't discover the challenge until yesterday but thought it'd be great practise either way.

This was the first time for me properly using the graph editor whilst animating and it works great! You have much more control over everything. Especially if you're animating single simple objects like this.

Tuesday, 29 June 2010

Graph Editor play

After reading a tutorial by Victor Navone (Pixar) about the graph editor I thought I'd have a play around with it. I'd never animated with the graph editor open or checked my keys/splines whilst animating so this was really new. Despite doing this in less than a minute and it not looking good at all I learnt a lot from it and in future I can see having the graph editor somewhere in my setup whilst animating will help me greatly.

Thanks Mr. Navone!

Edit: It probably would have made more sense to mention that I pretty much animated this from the graph editor. I know you can't do that most of the time but the graph editor has always been some weird dark mysterious part of animation. It's a terrifying feature of any software!

A fluther of jellyfish

This is something I drew last week. I'm quite happy with it even though it was done really quickly and was me messing about with Photoshop brush settings.

Sunday, 20 June 2010

Revised Showreel

After talking to a few friends in the undustry I've managed to cut my showreel down quite a bit based on their advice.

Behold my current showreel:

Friday, 18 June 2010

Animation studio meeting

Yesterday I went for a meeting with an animation studio about 20/30 miles from where I live. Everything went well but they're more of a 2D company and from what I could tell they hire freelancers whenever they get any 3D work.

I think it went well though. I also had the chance to have a look around their studio and it's really nice. Nothing huge but it's packed full of lovely macs with huge monitors and a wacom cintiq!

I'm just about to order some DVD cases so that I can start sending my showreel out to other companies soon.

Let's hope I get my grades from university so I can put them on my CV!

Tuesday, 15 June 2010

Bouncing Ball 2D & 3D

Here's the 3D version of the previous bouncing ball video that I uploaded a while back. The 2D version is included for comparison. I probably have three or four other bouncing ball videos online but it's one of those things that you can't do enough of to make sure you get right. Plus, bouncing balls are lots of fun so who's complaining?

Up next is a skipping rope animation and probably some pose exercise.

Tuesday, 18 May 2010

The bouncing ball

Well today I thought I'd have a go at some 2D since I've never really ever done it before. Since I'm convering the basics again anyway I thought I'd start with a bouncing ball so here we go:

[It does work, don't let the multi-coloured bars fool you]

I had lots of fun doing this. Flipbook is a great and simple piece of software to use. In future I'm going to try to have a proper planning/preparation process where I film video ref, followed by a sketchy 2D visualisation with exaggeration/altered timing etc. I've seen this done before and it seems to work really well.

Self Tuition

Now that my time at university has come to and end it has become apparent that I'll have to keep up my motivation and ensure that I continue to learn and advance as an animator. I've been planning animation tests and little excercises in my head for a while but recently I've realised that I'll need order and organisation if I really want to get where I want to be.

Based on another animators idea of organising your own learning methods and creating a syllabus for yourself that reflects schools like Animation Mentor and other tutorial services I have made one of my own. I'll be going back to basics and working my way up to more advanced techniques.

Here's how my syllabus is looking at the moment:

Oh, and I'll also be doing some 2D animation work too!

Sunday, 16 May 2010

Student Showcase 2010

Friday was the Degree Show for the Bradford Universities Media School and Department of Creative Technology. The event was held at the National Media Museum in the Pictureville theatre...which looks like this:

I had two of my projects shown, Saturday and OverCharged. I always love seeing my work on the big screen even though it's terrifying and cringe worthy at the same time. It was a great oppertunity to catch up on everyone elses work too. There's a lot of talented people coming out of Bradford University, believe it or not :P

By far, my favourite film of the day was a piece called Time Lapse Britain by Olver Fendley. It's a beautiful film of time lapses from locations all around Britain. Every image is crisp and the composition is astounding.


As you might have noticed (if you check my blog more than once a month), I haven't posted anything in quite a while. This is because I've been madly hard at work, along with the rest of my team, working on our group project. I mentioned the project a while back and also posted the concept art for it. It's an animation called OverCharged and we'd been working on it since last September.

So, we've finished it and it's been online for about a week now. We've received a lot of great reactions and people seem to enjoy it which is great!

Anyway, here it is:


I'd embed it but the blog space is too small to have a nicely sized video. Also, we have a website too -

The whole of my group were amazing to work with on the animation. Everyone put LOADS of time in. Sometimes working 17+ hour days. I love the animation but it's obvious that we didn't have enough time towards the end to pay to the animation. Sometimes we had to do 2/3 shots in a day!

It was a great experience and I'd imagine it was quite similar to an industry environment as we were working in the computer labs straight for a month (ish) with each other all day.

Anyway, check it out and let me know what you think :)

Article gone LIVE

IT'S ALIVE! That's right, the article I mentioned weeks ago has gone live on the Creative Technology section of the University of Bradford website.


It's a great honour to have anything up online about myself and my journey to become an animator. It's not the best written piece in the world and it's also on the cheesey side but I love it hehe. Anyways, go read it and have a laugh. It's about me going to Blitz for their open day before Easter.

Sunday, 25 April 2010

Speed paint

I forgot about this one. I drew this guy back on March the 21st to give Painter a go and I loved it! I can't get enough of those lovely realisticy textures that you can make with oils and pastels etc. Anyway, it's all very rough and there are no proper shadows but I like it. I named him Beefman:

Saturday, 17 April 2010


Ok, so Kick-Ass has received LOOOOOOOOOOOOOOOOOADS of bad press here in the UK. Mainly because there's a young girl swearing...hmm, listen to any kids these days and they'll be swearing like a sailor whenever their parents aren't around. But that's not the point. Despite all the crap that it's received from the poor, ill-researched writers of such tabloid trash as The Daily Mail, Kick-Ass has done amazingly well over here in the UK.

I was lucky enough to go and catch it on its opening day before I went back to Wales for Easter. For me it's one of those films that just presses too many buttons at one and makes me just love it. Before I went to see it the trailer made it look like a complete man film. However, there's loads of depth and things get really twisted and serious in parts. On top of that, it's funny as hell! A superhero/action/comedy film...THAT WORKS! Wonderful :D

This could be the film of the year for me. It's just way too fun, has amazing/crazy action scenes and has some great comedy moments. It's the first time I've sat in a packed out cinema and everyone has laughed throughout the whole thing.

If you haven't seen it yet then rush out and watch it whilst it's still in the cinema. If you like it then YAY and if you don't then...wait for the next Sex and The City film or something?


So, because I was the only student from the University of Bradford who got into the Blitz open day the university wanted to write an article about me to stick on their website. Which is great :P Good exposure and all that! Not to mention getting to shuffle around with content from some other really great students who've gone on to work at RedStar and Pinewood.

I've read the article and it's quite funny. I don't think it's possible to take an article about yourself seriously hehe. As far as I know it's not online yet but as soon as it is I'll be sure to post it here.

Fun stuff!


As I mentioned in a blog earlier this year I got accepted onto the Blitz open day which happend before Easter. Apparently the 14 of us there were chosen out of around 400...scary but amazing and so complimenting.

The day was absolutely packed full of great information, tours of the studio and yummy food (they even catered for my fussy vegan needs - thanks guys).  We were given seminars throughout the day. The first one was given by one of the founders of Blitz and the rest were delivered by some of their animators. Even one of Bradfords own ex-students was there to talk about how to receive direction as a junior (check out his site here, he's a great guy!).

Leamington Spa was great too (where Blitz are). It's a really nice town/city type place near Sheffield/Birmingham as far as I could tell by the train journey. Lots of nice parks, clean and lots of indie shops which I'm always really happy to see in any area.

But anyways, Blitz was great. I had some good crits from the animators about my showreel and some of the work in it and Aron Durkin was very kind to me at the end of the day. We were also given a goody bag!!! How great is that! Blitz mug, pen, key ring bottle opener and some other cool things.

All in all I loved it and I can't wait to get into the industry, wherever I end up!

Poor blog

I've not posted anything for AAAAAAAAAAAAAAAAAAAAGES so I'll go about doing so now! I have quite a few things to ramble on about so this should be fun :)

First off, a logo I designed made it to t-shirt form! First time anything I've done has ever been made into a shirt so it's really cool for me. Here it is:

Saturday, 27 February 2010

Tuesday, 23 February 2010

Monday, 22 February 2010

Saturday animation...COMPLETE!

That's right! You read it here first!

My latest animation "Saturday", is now complete. Well, the animation and texturing is but it's still rendering...but technicaly it's complete so yay!

As soon as it's all rendered and composited it'll be posted here...and everywhere else! Not only do I have a huge sense of achievment from completing this because it's my first animation that's adventured farther than 12 seconds but I can also relax 100% more and actually go outside for once. Maybe even cook a nice meal!

I'll also be making a showreel to go along with this module and that will be finding it's way onto this blog too I'm sure.

Saturday, 20 February 2010


I strongly believe that criticism is one of the most helpful things ANYONE can do for you when it comes to ANYTHING! It's the best way of learning and you remember it in the future when you work on whatever it is again.

The last week I recieved some crits from my personal tutor and fellow class mate. Now, recieving crits on forums is all good because you can go and check them whenever you like but when you get them in person...that's a different thing. What I'm getting at is that you're more than likely to forget what most of the points brought up were if there was more than a couple. I know I do. So this time I took my trusty notepad to write everything down and it's made my work much easier and more structured. I can just go through everything I wrote down and do it in that order.

Very helpful indeed! can tell how desperate I am to work on something else because I photomanipulated a picture of some notes. Oh my.

Saturday, 13 February 2010

Buffer Curves

I have only just started using a feature in Maya called "show buffer curves". I've known about it for months but I have only recently realised how great it is. Now this is a tool that is only really going to work for animators who block their work out and don't animate straight ahead.

Basically what it does is it shows you what your frames/curves used to look like before you changed them. For example, in the above image you can see that I have changed my curves to splined and underneath them there's a grey linear tangeant which is what I had before I changed to splined. What this does is help you to keep your curves as close as possible to your blocking frames as you can whilst smoothing everything out. You can see where there are large overshoots and so on.

Very, very helpful indeed and saves a lot of time messing about trying to get your curves right. Also saves you from sitting around and guessing what your curve should look like. You're also giving the computer less control of your frames and making it use the ones you want to - Animator 1 - Computer 0.

It's kind of like onion skinning for the graph editor.

Thursday, 4 February 2010

A kid!

So to accompany the monster concept art I now have a kid! This was really fun to draw even though I'm not keen on the style I had to stick to but I think it turned out quite nicely for the amount of time it took me. Still loads of room for improvement though but the client likes it so that's all that matters.

Take a peek:

Also don't forget to check out my Individual Project (Saturday) blog for more shots. I upload things almost daily over at that thing. CLICK HERE FOR THE OTHER BLOG THAT I SPOKE OF!!!

Tuesday, 2 February 2010

More monster

So after animating for quite a while yesterday I thought I'd take a nice break and draw some really rough concept art for the monster in my group project at uni. This image is to get the feel of the monsters presence and build more than the finer details like in the last picture uploaded.

I had a lot of fun with this and hopefully I'll return  to the same style soon :)

Monday, 1 February 2010

Blitz Games open day

So this year I applied for the Blitz Games open day. I applied for it in my first year too but didn't get in because I had no idea what I was doing. This year I slammed a quick showreel together out of past work and even though apparently the competition is really tough, I managed to get accepted! :D

What's even better is that my girlfriend also got accepted to the concept art open day which is a week before the animation one! Amazing times, I'm extremelly proud of her.

I'm not 100% sure what to expect from the open day but as far as I can tell it's a chance to talk to professionals and show off my work which is ALWAYS a great and rare oppertunity.

Sunday, 31 January 2010

Energy appliance monster

I took a break from animating to do some work on another project where I'm in charge of doing the concept art for a cool monster/robot that's built out of appliances in a kids room.

Here's what I drew to get the idea of building things up to make a robot. I hate the legs and I couldn't think of anything to use as hands or fingers either.

Saturday, 30 January 2010

Parenting using ZV

I have a parenting add-on for Maya called ZV Parent Master. It's an amazing tool and really easy to use.

I thought I'd plug it here because it's made life so much easier for me on my current project. Here's the video that tells you how to use it:


Thursday, 28 January 2010

Saturday animation

I've decided that there's no point posting the same thing on two blogs so here's the link to my current animation project blog incase anyone actually reads this blog:

I've just posted a new scene from my animation on that blog :) However, I will post finished shots when I start to get more of them. I'm working on really just blocking every scene out at the moment before I go into splining.

Sunday, 24 January 2010

Saturday - Finished Blocking

So I've finished blocking the second scene. The others wont take as long as this one since this had quite a few parenting obstacles and is around 9 seconds long with a lot happening (even though it might not look it).

I've learnt so much from doing this one scene. It's been more educational than anything else I've ever done in uni. They should let us do our own projects more often! :P

Thursday, 21 January 2010

Animation update

Here's how my second scene of "Saturday" is currently looking. I sent my work off to a connection I have over at Dreamworks who very kindly sent me a great email back telling me what he thought about it and how I could improve it and really push the poses and the character. Anyway, based of some of what I received back, this is what I have:

More work on the scene:

Blocking is almost complete on this scene now. Tomorrow I should have it complete!

Tuesday, 19 January 2010

Saturday animation WIP

With my mighty video reference at hand I've started blocking in my second scene. The first scene may be slightly tweaked or re-animated. I might not really touch it apart from messing with the timing because in the final render the character will be out of focus. So here's how the first 12 seconds of my animation are currently looking. I'm having loads of fun on the second shot and can't wait to add more cartoony movements into the rest of it.

Take a look at what I have so far:

Monday, 18 January 2010

Video Reference

Today I've found that video reference is an invaluable thing! I went off this morning to my university and took out on of these BEAUTIFUL VIDEO CAMERAS so that I could work on the video reference for an animation I'm currently working on. I've used video reference in animation before but not to this extent and I've learnt a valuable lesson.

When I made the storyboards and turned them into an animatic it was all well and good saying "Yes, this shot will take 4 seconds then I can go to the next that'll last 3 seconds and magicaly everything fits into the 30 to 40 second slot that I was aiming for." but I was very wrong! After filming (almost) all of the reference today and then editing it together I was faced with over a minutes worth of video. That's double what I had intended!

So I've learnt a lesson. It's all good making animatics to get a general idea but don't rely on them for timing. Editing all of my reference together has also helped me to cut down certain scenes and completely remove others. I also got some great ideas out of it that I hadn't thought of before that have atually changed some parts of the animation.

Now instead of feeling a bit lost and unconfident I know exactly what I'm doing and am fully ready to get stuck in animating tomorrow. Have a look at my video reference below. I stuck a song on there to make it interesting but it just makes it funny, which is great! :D

Also, here are some great posts by an amazing animator talking about video reference - post 1 post 2

Monday, 11 January 2010

Saturday set

Just a quick render of the set for my individual project at uni:

Saturday animatic

Here are my IP storyboards in animatic form:

Now I can start animating but it's my birthday today so I'm going to take it easy and there's a new puppy in the house who needs walking in the snow.

Thursday, 7 January 2010

IP Storyboards

Storyboards for my Individual Project are complete. There are some changes that'll happen, really small ones and some extra little shots but this is it really. I'm currently working on the set then I can start animating. Head over to to read more about the project.

(Click to enlarge)