Saturday, 27 February 2010

Tuesday, 23 February 2010

Monday, 22 February 2010

Saturday animation...COMPLETE!

That's right! You read it here first!

My latest animation "Saturday", is now complete. Well, the animation and texturing is but it's still rendering...but technicaly it's complete so yay!

As soon as it's all rendered and composited it'll be posted here...and everywhere else! Not only do I have a huge sense of achievment from completing this because it's my first animation that's adventured farther than 12 seconds but I can also relax 100% more and actually go outside for once. Maybe even cook a nice meal!

I'll also be making a showreel to go along with this module and that will be finding it's way onto this blog too I'm sure.

Saturday, 20 February 2010


I strongly believe that criticism is one of the most helpful things ANYONE can do for you when it comes to ANYTHING! It's the best way of learning and you remember it in the future when you work on whatever it is again.

The last week I recieved some crits from my personal tutor and fellow class mate. Now, recieving crits on forums is all good because you can go and check them whenever you like but when you get them in person...that's a different thing. What I'm getting at is that you're more than likely to forget what most of the points brought up were if there was more than a couple. I know I do. So this time I took my trusty notepad to write everything down and it's made my work much easier and more structured. I can just go through everything I wrote down and do it in that order.

Very helpful indeed! can tell how desperate I am to work on something else because I photomanipulated a picture of some notes. Oh my.

Saturday, 13 February 2010

Buffer Curves

I have only just started using a feature in Maya called "show buffer curves". I've known about it for months but I have only recently realised how great it is. Now this is a tool that is only really going to work for animators who block their work out and don't animate straight ahead.

Basically what it does is it shows you what your frames/curves used to look like before you changed them. For example, in the above image you can see that I have changed my curves to splined and underneath them there's a grey linear tangeant which is what I had before I changed to splined. What this does is help you to keep your curves as close as possible to your blocking frames as you can whilst smoothing everything out. You can see where there are large overshoots and so on.

Very, very helpful indeed and saves a lot of time messing about trying to get your curves right. Also saves you from sitting around and guessing what your curve should look like. You're also giving the computer less control of your frames and making it use the ones you want to - Animator 1 - Computer 0.

It's kind of like onion skinning for the graph editor.

Thursday, 4 February 2010

A kid!

So to accompany the monster concept art I now have a kid! This was really fun to draw even though I'm not keen on the style I had to stick to but I think it turned out quite nicely for the amount of time it took me. Still loads of room for improvement though but the client likes it so that's all that matters.

Take a peek:

Also don't forget to check out my Individual Project (Saturday) blog for more shots. I upload things almost daily over at that thing. CLICK HERE FOR THE OTHER BLOG THAT I SPOKE OF!!!

Tuesday, 2 February 2010

More monster

So after animating for quite a while yesterday I thought I'd take a nice break and draw some really rough concept art for the monster in my group project at uni. This image is to get the feel of the monsters presence and build more than the finer details like in the last picture uploaded.

I had a lot of fun with this and hopefully I'll return  to the same style soon :)

Monday, 1 February 2010

Blitz Games open day

So this year I applied for the Blitz Games open day. I applied for it in my first year too but didn't get in because I had no idea what I was doing. This year I slammed a quick showreel together out of past work and even though apparently the competition is really tough, I managed to get accepted! :D

What's even better is that my girlfriend also got accepted to the concept art open day which is a week before the animation one! Amazing times, I'm extremelly proud of her.

I'm not 100% sure what to expect from the open day but as far as I can tell it's a chance to talk to professionals and show off my work which is ALWAYS a great and rare oppertunity.